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High Rollers The Perfect Pinwhee

Example Turn:

  1. Roll 1: Dice show [6, 3, 3, 5, 2].
    · You must set the 6 aside. You cannot touch the 5 yet.
    · You re-roll the remaining four dice: [3, 3, 5, 2].
  2. Roll 2: You now have a 6 set. You roll the four dice and get [5, 4, 1, 1].
    · You must set the 5 (your Captain) aside.
    · You now have 6 and 5 set. You re-roll the remaining two dice: [4, 1].
  3. Roll 3: You roll the two dice and get [4, 6].
    · You must set the 4 (your Crew) aside.
    · Your sequence is complete! Your “cargo” is the last die, which is a 6. Your score for the round is 6.

This is a fantastic, fast-paced game. Establish your “High Roller” house rules before you start playing for the truest “Perfect Pinwheel” experience

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